01 · Board
Claim a square
Home digits run across the top and away digits down the side. Their intersection is one of 100 squares.
Interactive demo · Learn by doing
This is a real 10x10 board. Set the score, choose which digit wins, then choose when winners fire. The board answers the instant you touch it.
Step the final score for Home and Away. The winning square is where the selected score digits meet on the grid.
Reading the ones digit of each score: Home 7, Away 3.
1st quarter Score 07-03 at 1st quarter. Current square: 3-7; no winner fires at this step.
Change the digit position and a different square lights.
Pick a trigger, then scrub the timeline.
A marked step fires a winner at that point. Scrub the timeline to inspect each score.
The rules, briefly
01 · Board
Home digits run across the top and away digits down the side. Their intersection is one of 100 squares.
02 · Win
At each winner trigger, the score selects one square. Hold that square to win the round.
03 · Pot
The host sets the prize pot and how it is shared. Winners are confirmed before the report is finalized.
04 · Modes
Choose the winning digit, then choose when winners fire: final, quarters, halftime, or every distinct live score.
05 · Report
The report records every trigger, score, square, and player for the host to review.
06 · Format
Basic covers one game. Tournament carries the same board rules across a bracket of games.