How to play
How a 10x10 board works
A 10x10 board turns one game into 100 squares. Players claim squares, each game score maps to one winning square, and the pool pays the player who holds it. This page covers the board, the win conditions, the pot, the game modes, and how a winner report is produced.
What is a 10x10 board
The board has 100 squares in a 10 by 10 grid. The host assigns each player one or more squares before the game starts. When the pool is created, a random ordering of the digits 0 through 9 is assigned to the top edge and another to the left edge, so every square pairs one home team digit with one away team digit.
Each player only needs to hold the square that matches the winning score digits. Nothing else about the game matters for the result.
How you win
At each winner trigger, the score is read and the matching square lights up. The player who holds that square wins that round. The pool host picks the winner trigger when the pool is created, and the pool settings decide how many winners the pot is split between.
The example below uses a sample game that ends 27 to 17. Switch modes to see how the same score lights different squares.
Pot & payouts
The pot is the total prize pool collected for the board. The host sets the pot size and how the pool is shared with winners when the pool is created. The pool owner confirms each winner before the winner report is finalized, so every distribution is verified rather than automatic.
Modes
Winner trigger
The winner trigger decides when a winning square is awarded during the game.
- Final score only: a single winner is decided at the end of the game.
- Each quarter and final: one winner is decided at the end of each quarter plus the final, for four winners total.
- Each half and final: one winner is decided at halftime and one at the end of the game, for two winners total.
- First, second, third, or fourth quarter only: a single winner is decided at that quarter. The fourth quarter trigger resolves at the final score.
- Every score change: a winner is decided at each score change while the game is live, deduplicated so each distinct score awards one square.
Winning digit
The winning digit decides which digits of the score select the square.
- Ones digit: the last digit of each team score.
- Tens digit: the tens digit of each team score.
- Reverse: swaps the home and away teams before reading the digit, and can be combined with either the ones or the tens digit.
The demo board places digits 0 through 9 in order along each edge. With ones digits and a final score of 27 to 17, the home team digit is 7 and the away team digit is 7, so the winning square is the one that pairs the home 7 with the away 7.
Winner report
The winner report is a summary of every winning square for the game. It lists each winner trigger, the score at that trigger, the winning square, and the player who holds it. The pool owner reviews and confirms each entry, and the report is shared with all players when it is finalized.
Tournament vs Basic
A basic pool covers a single game on one board. A tournament pool follows a bracket, so the board is scored across multiple games and winners are decided as each game completes. Tournament pools add bracket tracking on top of the same 10x10 board rules, winner triggers, and winning digits described above.
Interactive demo
See a board light up
Pick a winner trigger and a score digit to see which square wins. The demo board uses a sample game that ends 27 to 17.
1st Score: 7-3| 1 winning square lit.