Interactive demo · Learn by doing

Pick a score.
Light the square.

This is a real 10x10 board. Set the score, choose which digit wins, then choose when winners fire. The board answers the instant you touch it.

01

Pick a score

Step the final score for Home and Away. The winning square is where the selected score digits meet on the grid.

Your turn: pick a score
Live board1st quarter
07
vs
03
Home digits07
Away digits03

Reading the ones digit of each score: Home 7, Away 3.

Home
0
1
2
3
4
5
6
7
8
9
0
00
01
02
03
04
05
06
07
08
09
1
10
11
12
13
14
15
16
17
18
19
2
20
21
22
23
24
25
26
27
28
29
3
30
31
32
33
34
35
36
37
38
39
4
40
41
42
43
44
45
46
47
48
49
5
50
51
52
53
54
55
56
57
58
59
6
60
61
62
63
64
65
66
67
68
69
7
70
71
72
73
74
75
76
77
78
79
8
80
81
82
83
84
85
86
87
88
89
9
90
91
92
93
94
95
96
97
98
99

1st quarter Score 07-03 at 1st quarter. Current square: 3-7; no winner fires at this step.

02

Which digit wins

Change the digit position and a different square lights.

03

When winners fire

Pick a trigger, then scrub the timeline.

A marked step fires a winner at that point. Scrub the timeline to inspect each score.

Winner timeline

1 winners
  • Final · 07-033-7

The rules, briefly

How a 10x10 board works

01 · Board

Claim a square

Home digits run across the top and away digits down the side. Their intersection is one of 100 squares.

02 · Win

Read the score

At each winner trigger, the score selects one square. Hold that square to win the round.

03 · Pot

Pot & payouts

The host sets the prize pot and how it is shared. Winners are confirmed before the report is finalized.

04 · Modes

Choose a mode

Choose the winning digit, then choose when winners fire: final, quarters, halftime, or every distinct live score.

05 · Report

Winner report

The report records every trigger, score, square, and player for the host to review.

06 · Format

Tournament vs Basic

Basic covers one game. Tournament carries the same board rules across a bracket of games.